- Mobile banking: the study of AIB mobile bank application.
 - Brain-computer interface for medical: evaluating the usability of brain chip for disabled person.
 - Gillette's marketing campaign: a sentiment analysis on Twitter.
 - Assessing the usability of taxi application Free Now.
 - How does ClubMed resorts design daily events.
 - A study into the growing influence of the internet of things in the modern household.
 - Assessing the usability of 12306 ticket purchase system.
 - Google Lens: evaluating the usability of AI & AR powered mobile application in today's world.
 - Digital-only banking: evaluation of Alat Nigeria's first fully digital bank.
 - Digital learning/e-learning: evaluating the usability of an e-learning model (Byju's)
 - Google Fit: encouraging you to exercise more.
 - Replacing B2B sales contacts with a website: an exploration of human-centered design methods for a loyalty solutions startup in HORECA industry.
 - Social Listening for Innocent Ireland.
 - A Study and Initial Report on a Requirements Elicitation Process for an Encrypted National Telehealth Conferencing Platform
 - Ripple for cross-border payments: evaluating Ripplenet as a payment solution for banks and financial institutions.
 - Too good to go - a technology-based approach to food waste management.
 - Research on the usability of mobile short video TikTock.
 - Utility of interviews, surveys and prototyping within the context of improving user experience of smart travel card mobile applications.
 - HDFC EVA: can a chatbot replace customer service agents?
 - Gamification of eco-apps: assessing the implementation of gamified elements to improve user engagement of the application Litterati.
 - Evaluation of Historical Analysis in context of Atlassian’s product strategy and Survey to analyse users’ attitude on Jira.
 - Paytm an e-wallet: assessing the usability of mobile based e-wallet application.
 - Usability in context: a case for the Joulebug app in motivating local environmental stewardship
 - Usability analysis: Paytm digital wallet - one step closer to a cashless economy.
 - Adaptability of Google Pay in India and Ireland.
 - Innocent Smoothies Ireland case study: Twitter campaign impact * strategies comparison
 - Revolut for banking: assessing the usability of the app as a new electronic money institution.
 - Brightspace: an investigation into improving participation and engagement with the learning management system discussion board.
 - Analysis of Uber's disruption to the traditional taxi-service industry
 - Evaluation of Textual and Sentimental analysis methods in the context of social medial campaign Gillette 2019 ‘Men Can Be Better’ on YouTube.
 - Re-designing a more social spotify UX in mobile.
 - Usability Assessment of Oneview Patient Engagement Application Based on Empirical Evidences
 - Growth of the online food industry: comparative analysis of the two online food industries Swiggy and Zomata in India.
 - How do Results of Unmoderated and Moderated Think-Aloud Protocols Differ in Usability Evaluations?
 - Swipe Left on Ghosting: A Usability Analysis of Tinder’s Chat Function
 - Conversational AI and Smart Speakers: Usability & Requirements Study
 - A Diary Study in the Context of Smart Furniture for Remote Workers
 - Innovation Reading in the Digital Age: Usability, Requirement Analysis, and Feasibility Study of Blinkist
 - Redesigning Notification Badges on iOS 12 and its impact on user’s task engagement
 - Evaluating the Usability of the Collaborative features on LMS Blackboard Learn
 - Improving User Experience of IRCTC Rail Connect App by Incorporating Human Computer Interaction Guidelines
 - Contactless Payment in Germany
 - User Privacy on Apple iCloud Photo Library
 - Usability Analysis of the GoCar iOS Application
 - Empathy Tools Critique
 - Empirical Study on the Build-In Anti-Theft Measures of High-end Android Smartphones
 - What are Technological Tools That Facilitate Mentorship and Employment of Persons with Disabilities? A Case Study on Nextbillion
 - Understanding, applying and evaluating the use of eye gaze tracking software: lessons learned evaluating company career websites
 - Improving Ctrip Mobile App as a user-friendly one-stop-shop
 - The Prevention of Falsified Medicines in Ireland – An Analysis of The Irish Medicine Verification System (IMVS)
 - VR for Learning: Assessing the Usability of Mobile Based VR Headsets in Classrooms
 - An Enquiry Into Motortrans.ie
 - How effective are the gamification features in the Apple Watch in promoting physical exercise? A diary study.
 - What Type of Data is more Suitable for Assessing and Improving the Usability of a Chat-Bot?
 - SDL Trados and OmegaT – A Comparative Analysis of Usability of the Main Features
 - Comparing the Technology Behind Nest Learning Thermostat to That of a Conventional Thermostat Along With Their Energy and Cost Efficiency
 - How Can Netflix’s Search Feature be Improved for Users?
 - Managing Organizational and Process Innovation – Lessons Learned From a German Non-tech SME
 - Usability Analysis of Flightradar24 Mobile Flight Tracking App
 - Shop Code: Usability Testing and Redesign Proposal
 - How Drones Can Leave The Hazardous Zone
 - Usability Study and Redesign Proposal for the Google Play Store app
 - Using the Trinity ID as a starting point, how can iDly update that system in order to enhance the features of their digital ID cards?
 - How to improve the Dash students’ experience?
 - Housemydog.com: how to enhance the design and development features of a dog minding platform through a usability and feasibility study
 - BRS Golf Booking System
 - Plynk - the money messenger
 - Can sleep apps improve your sleep troubles?
 - Improving Hailo
 - Aer Lingus iOS app usability study
 - Usability analysis on IPF app for Patient M Power
 - How can the “dublinbikes” mobile application better reflect and channel the innovative nature of bike sharing
 - The Dublin Bus Mobile Application: usability analysis
 - GiapSchool usability study and improvement
 - UCD Mobile: Usability & Requirements Study and Development proposal
 - Roomys Evaluation and Improvement Project
 - Effy solutions usability study and design proposal
 - Metrifit usability, requirements analysis and feasibility study to update extant system.
 - External Brain: Experiencing Evernote
 - Design and development proposal for ChildDiary v2.0
 - Buymie v1.2.0 – Usability Study
 - “Pay and Display” Is displaying necessary?
 - Cocoon: Lessons Learned From Evaluating a Software Startup.
 - A proposal for an Enterprise Resource Planning (ERP) system upgrade
 - (Kammavari Sangha Institute of Technology) KSIT website debunked
 - Redesign and Recreate a System for an Agency of Home Appliances Maintenance and Repair Services
 - Improving Trancehub
 - Selling, Point of Sale and Shop Systems for JD Sports
 - Smart Baggage Claim for RFID Enabled Airports
 - Coapp - collaboration tool for web designers
 - A Website Redesign of Ard Scoil Ris
 - Upgrading of Irish Light Rail ‘Luas Tram’ Ticketing and Fare Collection Machine
 - ‘Echo - The Premier Communication Application’
 - In-Car Voice Interaction System Redesign Proposal
 - Product for Bass Guitar to Midi Converter
 - Website Redesign Proposal for U.C.D Applied Language Centre
 - Redesigning Dublin’s Traffic Control System
 - Redesign of an Existing System Cineworld Ticket ATMs
 - Daft.ie Using Technology to Restructure Services
 - Tesco Mobile App: Connecting Recipes and Shopping function
 - UX/ID for Irish Multiplex Cinemas
 - To Improve the User Interface of the Blackboard Learn System
 - A Redesign Proposal for the Coillteoutdoors.ie Website
 - UPC Horizon UX Issues
 - CRM for an Online Insurance Broker - A Case Study
 - Stamp App - The Future of Postage Stamps
 - Redesign Proposal of PAYE Anytime
 - Android application for shopping and payment purposes with the use of NFC technology
 - HR System Functionality and Leave Management
 - Online Banking: A study of two Irish Bank’s and Possible Improvements
 - Leap Card New payment system proposal
 - Improving RTE Player
 - An Analysis and re-design of the current E-xamit website
 - Tool Repair System
 - UCARD System Development
 - Self-Service Library Machine: 3M ‘R-Series Model ‘8600’
 - Improving Tesco Self-Service Checkout
 - Bank of Beijing Personal Internet Banking System
 - SiSWeb – Redesign Proposal
 - Enhancing the Reporting Capabilities of a Banking Organisation
 - I-Concentrate - Control access to Apps, Networks, and Websites
 - A Redesign of the Current ATM System in Ireland
 - Improving user Experience on CopiPrint Machines
 - Introducing Mobile Payment to Irish Transportation
 - Bus Éireann Website and Tech Services
 - An Analysis and Redesign of Ticketmaster Event Ticketing Service Provider
 - Proposed Redesign of the Mantis Issue Tracking System
 - A Redesign of the Twitter Newsfeed
 - Analysis of current Intranet Facilities and Proposed Redesign
 - Re-design of the Ulysses self-service Help Desk module used by St. John of God Hospitaller Ministries
 - Redesign of Ryanair Website
 - Ad Server
 - LEAP Integrated Ticketing System
 - Ryanair.com- How can we do better?
 - Report on Sony Entertainment Network’s Online Store And Proposed Recommendations
 - Application Virtualization: An Aid for OS Migration (Windows)
 - Gamification of McDonalds App
 - Dublin.ie Redesign Proposal
 - Trolly Folly: An Analysis of the Ryanair Online Shopping Experience
 - The Introduction of a paid car parking solution to the UCD Campus locations of Belfield and Blackrock
 - Improving the M50 Eflow toll system
 - Payzone Parking Tag
 - Protecting ATM Users from Fraud
 
Design, Develop, Create
▼
Sunday, 18 October 2020
Previous research topic-titles
Previous research topic-titles listed below:
Wednesday, 7 October 2020
The talking about design - book club
- Talking about design, development, creativity -
Welcome to the Design Development Creativity Book Club.
In this series we will be reading and reviewing Tracy Kidder’s award winning non-fiction account of a high-tech project. The Soul of a New Machine won the Pulitzer Prize for General Non-Fiction, in 1982.
We will be looking at the book from a number of viewpoints: General aspects of high-tech production; Innovation, management and leadership; Engineering culture and work practices; Teams and interaction.
The book offers a rare inside account of high-tech projects and provides a mirror in which we can contrast our own projects. What does TSOANM tell us about working in high-tech today? What has changed over the intervening years? What seems to have stayed the same?