The idea that UI is the problem has exercised minds for a long time. It is an assumed aspect of Don Norman's Design of Everyday Things. But presenting it in terms of a dichotomy of more or less really does miss the point. Timo Arnall responds to the urge to 'invisible' design; effectively to strive to make the design disappear from the user's awareness. (link)
Think instead perhaps of presenting more information for use rather than attempting to hide everything away. People are going to come up with their own theories anyway, all you achieve by hiding stuff is making people ignorant. Not everyone wants or needs the world to work like a magic trick.
Thursday, 30 July 2015
Wednesday, 29 July 2015
What does a product manager do? What is value?
An hour of reflection by Jez Humble
Value is what gives your life meaning... The trouble with estimates is that they're wrong. Especially as predictions they're terrible as they set up the wrong expectations.
Estimation is not just valueless, it actually has negative value because people have the wrong expectations. People expect your estimates to be right! And the one thing I can tell you about your estimates is that they will be wrong! And that sets up bad expectations.
What estimation does do, is estimation helps create a shared vision of what you're going to build!
Labels:
estimation,
film and video
Thursday, 2 July 2015
The Critical 10 in any 'pitch'
From the Official SlideShare blog How to Be ‘Pitch Perfect': 5 Essential Elements for Your Pitch Deck
<quote>
Include the Critical 10
A solid pitch deck always touches on 10 items:
1. The Company/The Vision
2. The Problem
3. The Solution
4. The Opportunity
5. Product/Service
6. Team
7. Revenue Model
8. Competition
9. Financials
10. The Ask
</quote>
Labels:
assessment
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