- Mobile banking: the study of AIB mobile bank application.
- Brain-computer interface for medical: evaluating the usability of brain chip for disabled person.
- Gillette's marketing campaign: a sentiment analysis on Twitter.
- Assessing the usability of taxi application Free Now.
- How does ClubMed resorts design daily events.
- A study into the growing influence of the internet of things in the modern household.
- Assessing the usability of 12306 ticket purchase system.
- Google Lens: evaluating the usability of AI & AR powered mobile application in today's world.
- Digital-only banking: evaluation of Alat Nigeria's first fully digital bank.
- Digital learning/e-learning: evaluating the usability of an e-learning model (Byju's)
- Google Fit: encouraging you to exercise more.
- Replacing B2B sales contacts with a website: an exploration of human-centered design methods for a loyalty solutions startup in HORECA industry.
- Social Listening for Innocent Ireland.
- A Study and Initial Report on a Requirements Elicitation Process for an Encrypted National Telehealth Conferencing Platform
- Ripple for cross-border payments: evaluating Ripplenet as a payment solution for banks and financial institutions.
- Too good to go - a technology-based approach to food waste management.
- Research on the usability of mobile short video TikTock.
- Utility of interviews, surveys and prototyping within the context of improving user experience of smart travel card mobile applications.
- HDFC EVA: can a chatbot replace customer service agents?
- Gamification of eco-apps: assessing the implementation of gamified elements to improve user engagement of the application Litterati.
- Evaluation of Historical Analysis in context of Atlassian’s product strategy and Survey to analyse users’ attitude on Jira.
- Paytm an e-wallet: assessing the usability of mobile based e-wallet application.
- Usability in context: a case for the Joulebug app in motivating local environmental stewardship
- Usability analysis: Paytm digital wallet - one step closer to a cashless economy.
- Adaptability of Google Pay in India and Ireland.
- Innocent Smoothies Ireland case study: Twitter campaign impact * strategies comparison
- Revolut for banking: assessing the usability of the app as a new electronic money institution.
- Brightspace: an investigation into improving participation and engagement with the learning management system discussion board.
- Analysis of Uber's disruption to the traditional taxi-service industry
- Evaluation of Textual and Sentimental analysis methods in the context of social medial campaign Gillette 2019 ‘Men Can Be Better’ on YouTube.
- Re-designing a more social spotify UX in mobile.
- Usability Assessment of Oneview Patient Engagement Application Based on Empirical Evidences
- Growth of the online food industry: comparative analysis of the two online food industries Swiggy and Zomata in India.
- How do Results of Unmoderated and Moderated Think-Aloud Protocols Differ in Usability Evaluations?
- Swipe Left on Ghosting: A Usability Analysis of Tinder’s Chat Function
- Conversational AI and Smart Speakers: Usability & Requirements Study
- A Diary Study in the Context of Smart Furniture for Remote Workers
- Innovation Reading in the Digital Age: Usability, Requirement Analysis, and Feasibility Study of Blinkist
- Redesigning Notification Badges on iOS 12 and its impact on user’s task engagement
- Evaluating the Usability of the Collaborative features on LMS Blackboard Learn
- Improving User Experience of IRCTC Rail Connect App by Incorporating Human Computer Interaction Guidelines
- Contactless Payment in Germany
- User Privacy on Apple iCloud Photo Library
- Usability Analysis of the GoCar iOS Application
- Empathy Tools Critique
- Empirical Study on the Build-In Anti-Theft Measures of High-end Android Smartphones
- What are Technological Tools That Facilitate Mentorship and Employment of Persons with Disabilities? A Case Study on Nextbillion
- Understanding, applying and evaluating the use of eye gaze tracking software: lessons learned evaluating company career websites
- Improving Ctrip Mobile App as a user-friendly one-stop-shop
- The Prevention of Falsified Medicines in Ireland – An Analysis of The Irish Medicine Verification System (IMVS)
- VR for Learning: Assessing the Usability of Mobile Based VR Headsets in Classrooms
- An Enquiry Into Motortrans.ie
- How effective are the gamification features in the Apple Watch in promoting physical exercise? A diary study.
- What Type of Data is more Suitable for Assessing and Improving the Usability of a Chat-Bot?
- SDL Trados and OmegaT – A Comparative Analysis of Usability of the Main Features
- Comparing the Technology Behind Nest Learning Thermostat to That of a Conventional Thermostat Along With Their Energy and Cost Efficiency
- How Can Netflix’s Search Feature be Improved for Users?
- Managing Organizational and Process Innovation – Lessons Learned From a German Non-tech SME
- Usability Analysis of Flightradar24 Mobile Flight Tracking App
- Shop Code: Usability Testing and Redesign Proposal
- How Drones Can Leave The Hazardous Zone
- Usability Study and Redesign Proposal for the Google Play Store app
- Using the Trinity ID as a starting point, how can iDly update that system in order to enhance the features of their digital ID cards?
- How to improve the Dash students’ experience?
- Housemydog.com: how to enhance the design and development features of a dog minding platform through a usability and feasibility study
- BRS Golf Booking System
- Plynk - the money messenger
- Can sleep apps improve your sleep troubles?
- Improving Hailo
- Aer Lingus iOS app usability study
- Usability analysis on IPF app for Patient M Power
- How can the “dublinbikes” mobile application better reflect and channel the innovative nature of bike sharing
- The Dublin Bus Mobile Application: usability analysis
- GiapSchool usability study and improvement
- UCD Mobile: Usability & Requirements Study and Development proposal
- Roomys Evaluation and Improvement Project
- Effy solutions usability study and design proposal
- Metrifit usability, requirements analysis and feasibility study to update extant system.
- External Brain: Experiencing Evernote
- Design and development proposal for ChildDiary v2.0
- Buymie v1.2.0 – Usability Study
- “Pay and Display” Is displaying necessary?
- Cocoon: Lessons Learned From Evaluating a Software Startup.
- A proposal for an Enterprise Resource Planning (ERP) system upgrade
- (Kammavari Sangha Institute of Technology) KSIT website debunked
- Redesign and Recreate a System for an Agency of Home Appliances Maintenance and Repair Services
- Improving Trancehub
- Selling, Point of Sale and Shop Systems for JD Sports
- Smart Baggage Claim for RFID Enabled Airports
- Coapp - collaboration tool for web designers
- A Website Redesign of Ard Scoil Ris
- Upgrading of Irish Light Rail ‘Luas Tram’ Ticketing and Fare Collection Machine
- ‘Echo - The Premier Communication Application’
- In-Car Voice Interaction System Redesign Proposal
- Product for Bass Guitar to Midi Converter
- Website Redesign Proposal for U.C.D Applied Language Centre
- Redesigning Dublin’s Traffic Control System
- Redesign of an Existing System Cineworld Ticket ATMs
- Daft.ie Using Technology to Restructure Services
- Tesco Mobile App: Connecting Recipes and Shopping function
- UX/ID for Irish Multiplex Cinemas
- To Improve the User Interface of the Blackboard Learn System
- A Redesign Proposal for the Coillteoutdoors.ie Website
- UPC Horizon UX Issues
- CRM for an Online Insurance Broker - A Case Study
- Stamp App - The Future of Postage Stamps
- Redesign Proposal of PAYE Anytime
- Android application for shopping and payment purposes with the use of NFC technology
- HR System Functionality and Leave Management
- Online Banking: A study of two Irish Bank’s and Possible Improvements
- Leap Card New payment system proposal
- Improving RTE Player
- An Analysis and re-design of the current E-xamit website
- Tool Repair System
- UCARD System Development
- Self-Service Library Machine: 3M ‘R-Series Model ‘8600’
- Improving Tesco Self-Service Checkout
- Bank of Beijing Personal Internet Banking System
- SiSWeb – Redesign Proposal
- Enhancing the Reporting Capabilities of a Banking Organisation
- I-Concentrate - Control access to Apps, Networks, and Websites
- A Redesign of the Current ATM System in Ireland
- Improving user Experience on CopiPrint Machines
- Introducing Mobile Payment to Irish Transportation
- Bus Éireann Website and Tech Services
- An Analysis and Redesign of Ticketmaster Event Ticketing Service Provider
- Proposed Redesign of the Mantis Issue Tracking System
- A Redesign of the Twitter Newsfeed
- Analysis of current Intranet Facilities and Proposed Redesign
- Re-design of the Ulysses self-service Help Desk module used by St. John of God Hospitaller Ministries
- Redesign of Ryanair Website
- Ad Server
- LEAP Integrated Ticketing System
- Ryanair.com- How can we do better?
- Report on Sony Entertainment Network’s Online Store And Proposed Recommendations
- Application Virtualization: An Aid for OS Migration (Windows)
- Gamification of McDonalds App
- Dublin.ie Redesign Proposal
- Trolly Folly: An Analysis of the Ryanair Online Shopping Experience
- The Introduction of a paid car parking solution to the UCD Campus locations of Belfield and Blackrock
- Improving the M50 Eflow toll system
- Payzone Parking Tag
- Protecting ATM Users from Fraud
Sunday, 18 October 2020
Previous research topic-titles
Previous research topic-titles listed below:
Labels:
research project stuff
Wednesday, 7 October 2020
The talking about design - book club
- Talking about design, development, creativity -
Welcome to the Design Development Creativity Book Club.
In this series we will be reading and reviewing Tracy Kidder’s award winning non-fiction account of a high-tech project. The Soul of a New Machine won the Pulitzer Prize for General Non-Fiction, in 1982.
We will be looking at the book from a number of viewpoints: General aspects of high-tech production; Innovation, management and leadership; Engineering culture and work practices; Teams and interaction.
The book offers a rare inside account of high-tech projects and provides a mirror in which we can contrast our own projects. What does TSOANM tell us about working in high-tech today? What has changed over the intervening years? What seems to have stayed the same?
Labels:
DDCpodcast,
podcasts,
TSOANM
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