Design, Develop, Create

Wednesday, 11 October 2023

Guindon Design Experiment

Based on designing and building a cantilever beam using spaghetti and sticky tape.
Detailed protocol available at:
https://managingdesignanddevelopment.blogspot.com/2010/09/guindon-design-activities.html

Goal:

Develop an understanding of empirical design and development work as it unfolds over time.

Method:

The experiment will run for ~30 minutes.
At 1 minute marks check one or more activities you underwent in the last period from the following list:
5. "Scenario level"
4. "Requirement level"
3. "High level solution"
2. "Medium level solution"
1. "Low level solution"
0. "Key ideas (lightbulb moments)"

 Results:

At the end of the experiment take a photo of your cantilever experiment and post it to your socials. Potential tags...
"#designing #designprocess #designcollaboration #softwaredesign #digitalinnovation #guindondesignchallenge #thinking-aloud #researchmethods"

Discussion:

Reflect on your graph. Can you relate your findings to Raccoon's Chaos Model?