Tuesday, 9 August 2011

Analyse Struan Robertson's Guidelines for Making Games

Take a look at Struan Robertson's guidelines for making games on
Robertson has distilled'51 random guidelines' from his experience developing video games, how do you make sense of them against the management or engineering methods used in your own organisation?
For example consider these guidelines in comparisson with Winston Royce's paper of 1970 (Royce, 1970), often credited as the definitive description of the Waterfall method.
Alternatively consider the guidelines in relation to the principles of the Agile Manifesto (Beck et al, 2001).

(Struan Robertson is Product Director at NaturalMotion Games)

  • ROYCE, W. W. Managing Development of Large Scale Software Systems.  IEEE WESCON, 1970. TRW, 1-9. (link)
  • BECK, K., BEEDLE, M., BENNEKUM, A. V., COCKBURN, A., CUNNINGHAM, W., FOWLER, M., GRENNING, J., HIGHSMITH, J., HUNT, A., JEFFRIES, R., KERN, J., MARICK, B., MARTIN, R. C., MELLOR, S., SCHWABER, K., SUTHERLAND, J. & THOMAS, D. 2001. Manifesto for Agile Software Development [Online]. The Lodge at Snowbird ski resort in the Wasatch mountains of Utah. Available: [Accessed August 2011].