Produce a personal definition of 'what constitutes good design'.
1. Ask individuals or groups to work together to prepare one definition or statement of 'good design' and two or more examples of good high-tech designs. (3 minutes)
2. Snowball discussion. Ask for and write up keywords from definitions on one half of the white board. Write up named examples on the other half of the white board.
What is good design?
What is bad design?
Is the distinction obvious?
Can the distinction change over time?
Buxton, B. (2007) Sketching User Experiences: Getting the Design Right and the Right Design, San Francisco, Morgan Kaufmann.
Cooper, A. (2004) The Inmates are Running the Asylum: Why High-Tech Products Drive Us Crazy and How to Restore the Sanity, Indianapolis, Indiana, USA.
Rooney, B. (2011) Renault Opens Up the 'Car', WSJ Tech Europe (article).
Miller, P. (2011) The condescending UI (2011), The Verge (blog link).
Norman, D. A. (2002) The Design of Everyday Things, Basic Books.