Thursday, 26 September 2019

A brief history of computing technology

I believe, as innovation scholars, that we must acknowledge where our history, or starting points, rather than indulge in the unjustified belief that new ideas, that creative acts, begin with a blank canvas.

The three presentations below highlight the context and milestones in the history of computational technology:
  1. Timeline of Computing History (by The Computing History Museum link)
  2. Some Milestones in Computer Input Devices: An Informal Timeline (by Bill Buxton link)
  3. (A History of) Mobile Computing (by Jesper Kjeldskov link)
They help us to understand something of the history and context from which we begin. An understanding of our history forces us to acknowledge the resilience of certain ideas, concepts, aspirations, and observe the often selective couching of seemingly incontrovertible "facts" surrounding the design and development of technology. These beliefs are a subtext to the unfolding history of computing technologies. For example, the pace of technological centred development and innovation ever increasing (where in fact it is faddish and gyrates; transformational change creeps up on society before seemingly bursting onto the scene).  The resilience of various beliefs and assumptions held by managers, designers, users and others also demands scrutiny, for example: belief in the agency of technology; the presumed rational/irrational behaviour of users; appealing to the efficacy of management structures; the aspiration to acquire control knowledge; the oft stated belief that technology should “just work”.

But technology initiatives are also political actions, people creating value, new resources, contesting for new properties. Yet the creative spark that ignites the art of designing, developing and applying technology is elusive and unmanageable. Technology, innovation, organisation, society, knowledge; so many questions arise. What is management's role in motivating change? What is the impact of each wave of newer and ever better technology? How does innovation advance? Incrementally, slowly, abruptly, diffusing, drifting, adapting, evolving? What are the actual trajectories of innovation as it happens? We know fads and fashions come and go but society is in thrall with the 'new', the radical shift, that more often than not fails to acknowledge its own past or pedigree, its reliance upon older things, systems and ways of knowing the world.

Thursday, 19 September 2019

About our Academic Writing Centre

Writing Workshops

The UCD Michael Smurfit Graduate Business School Academic Writing Centre is run by Dr Megan McGurk. The UCD Academic Writing Centre in Belfield can be found at 
https://www.ucd.ie/writingcentre/

Academic Writing

Any topic you wish to write about has already received a significant amount of academic inquiry. Scholars communicate through citation as a method to trace how ideas develop through research. Learn the basics of argumentation, how to paraphrase research and how to cite your sources in the Harvard referencing format.

Persuasive Writing

Writers often labour under the misconception that if they just collect enough data they can persuade an audience. Yet people are rarely convinced by facts alone. We’ll investigate strategies to distinguish your writing from the default ‘officialese’ prose that dominates business practitioner style, but rarely inspires or encourages an audience to action. Persuasive writing incorporates stylish prose, an angle of vision, emphasis and storytelling.

Business & Report Writing

Business writing is transactional. People turn to writers who can help them to solve problems and make decisions. Practitioner style requires writers to be clear, concise and coherent when offering recommendations. We’ll cover report style, format and presentation.

Collaborative Writing

Group writing assignments can pose a major challenge for post-grads. Currently, more than 80% of writing produced by companies and organisations occurs through a collaborative effort. Learn effective strategies to balance and negotiate your team projects.

Be your own editor

First draft submissions will never garner top marks with lecturers, employers, clients or stakeholders. Develop a revision habit that allows you to benefit from building upon a tentative piece into a polished whole. Skilled writers do not leave projects to the last minute and they do not hesitate to delete and re-write. Learn how to identify problems at the sentence level in order to professionalise your writing.

Wednesday, 18 September 2019

Exercise: design and planning game


Goal

To demonstrate and experience one particular process of planning in a team environment where knowledge and expertise is distributed among team members.

Roles/Identities:
  • Product Owner: Product owner judges the trade-off between value and timing of features. Will engage in discussions at the PLANNING GAME, prioritising and valuing features. Is authoritative to accept a feature as developed or NOT.
  • Architect: Architect identifies links between features, architectural/design and delivery elements. Creates diagrams linking Features (F) with architectural elements (A) and deliverables (D).
  • Lead Developer and extra developers if available: Developers provide estimates of effort and risk for design-delivery elements. Have important domain knowledge and suggests needed features. Is authoritative on estimates for effort or time of a design-delivery element.
  • Scrum Master: Scrum master (or someone assigned) will turn feature and development stories into a planning chart and highlight the critical path.
Activities 
The Scum master keeps the PLANNING GAME focused by:
  • asking “what (F) features do we need?”
  • asking “what (D) deliverables satisfy (F)?”
  • asking “how does (A) architecture link (F) & (D)?”
Allocate approximately
Feature Discussion (5 minutes)
Design-delivery discussion (~5 minutes)
Architecture discussion (~5 minutes)
Decide backlog (~10 minutes)

Debriefing
~10’ Discussion: group pairs report progress to the whole class.
Was there a perfect solution?

Research and Further Reading

Thursday, 12 September 2019

Who was Winston Royce?

(from Wikipedia)
"Winston W. Royce (1929 – 1995) was an American computer scientist, director at Lockheed Software Technology Center in Austin, Texas, and one of the leaders in software development in the second half of the 20th century. He was the first who described the Waterfall model for software development, although Royce did not use the term "waterfall" in that article, nor advocated the waterfall model as a working methodology.
...
His son is Walker Royce, Chief Software Economist of IBM's Rational division, and author of "Software Project Management, A Unified Framework", and a principal contributor to the management philosophy inherent in the IBM Rational Unified Process."

Is it reasonable to interpret Royce in terms of agility? Emphasizing communication, design/coding as the central activity, responding to change, refactoring design, visibility, and on-site customers?

Walker Royce at IBM -  Walker's article on peoples' aspirations to become more agile (drdobbs.com)

How says software engineering doesn't have humour? Watch the Rise and Fall of Waterfall; with more than a touch of the truth (link).

Tuesday, 3 September 2019

Exercise: (c) Design for search by smell

(a collaboration with Norman Su) A variation on earlier design exercises (exercise a and exercise b)

Objective
Theory: To demonstrate the design dynamics surrounding paper sketches, digital sketches, and speculate on the implications for digital design environments.
Practice: To gain practice at creating sketches and digital design artifacts to display and test technology use/interaction ideas.

Materials
Sheets of A4 paper, post-it notes, pens and pencils of different colours.
Online access to the Balsamiq Mockups wireframing tool. http://webdemo.balsamiq.com/ (accessed: 2015-05-22. Also see http://balsamiq.com/products/mockups (accessed: 2010-2011)

Instructions Part 1
1. In groups of 2 or 3 use paper/pencil sketch a mockup of a new kind of App that uses 'scent' or 'smells'! (allocate 10")
2. Assume there is some way to capture 'scent' or 'smells'.
3. 10 minutes
4. Let me know (raise your hand, etc.) when you’re done

Instructions Part 2
5. In the same groups use Balsamiq to create a digital version of the design. The new design may vary from the paper/pencil sketch.
Tips:
Mockup → Download as PDF (to save a copy of your finished design)
Mockup → Clear Mockup (but don't mistakenly wipe your mockup before you save a copy)
6. 15 minutes
7. Let me know (raise your hand, etc.) when you’re done
8. Discuss the following reflection points (in groups first followed by class discussion). (allocate 5")

Reflection
Your own thoughts/observations?
How many design possibilities were sketched on paper? In Balsamiq?
Consider the difference between paper/pencil sketch vs Balsamiq.
How did the tool used shape, constrain or enable your design thinking?
Comment on the discussion dynamics within the group.
Did someone take responsibility for driving the group forward?
Describe your feelings and thoughts on the process of translating your ideas into different concrete representations.
Can you identify 'who contributed what' to the designs?

References
Digital nose teaches machines to smell - Turck duotec acquires a stake in SmartNanotubes Technologies (link)
The science of smell (link to article on brainfacts.org)
Intel Neuromorphic chip demonstrates smell functionality (article from intel.com)
"Sniffing Entrapped Humans with Sensor Arrays" (link) & NewAtlas article (link)Chat Perf for smartphone. Intro article on Gizmag (link)
SAPER app (link on gizmag). Not quite an electronic nose but close.
Wongchoosuk et al, (2009) Detection and Classification of Human Body Odor Using an Electronic Nose. Sensors, 9, 7234-7249. (doi 10.3390/s90907234 - resolve via dx.doi.org)
How Internet Odors Will Work (howstuffworks.com)
Related imagery and concepts on the Edible Geography blog (ediblegeography.com)
Want the nose of a Sommelier? (Null, 2018 - article on wired.com)

Monday, 13 May 2019

A typical day for software development (Silicon Republic article)

Jenny Darmody's article from Silicon Republic (2019: link)
"What does a software developer do on a typical day?" inside Verizon Media (http://www.verizonmedia.com/)

Tuesday, 23 April 2019

Seminars - Methods in Use and visiting MBA class

A open invitation to two seminars taking place this week; one today at 2pm (Tuesday 23 April) and tomorrow at (Wednesday 24 April).

The first invitation via Prof. Séamas Kelly (UCD)
===========================================
Dr Veeresh Thummadi (researcher at Lero | The Irish software research centre) will present a CITO seminar, Tuesday 23 April 2:00-3:30pm (room E117, Smurfit). The seminar will be entitled:
"Method-in-use variation during methodology use: A multiple case study of agile and waterfall information systems development projects”
An abstract for the talk and Dr Thummadi’s bio can be found at the end of the message..
===========================================
The second invitation from Prof. John Mooney (Pepperdine) who has specifically invited our MSc Digital Innovation class to take part in a short series of MBA seminars with visiting US MBA students from Pepperdine University's Graziadio School of Business.
===========================================
Wednesday 24 April 9:00-1:00pm (room N204, Smurfit)
* 9:00-9:45am Prof. Damien McLoughlin (UCD) on B2B and/or B2C marketing and customer service for the EEA market
* 10:00-11:15am Neil O'Herlihy (Director of Go To Market Operations at Google) is coming in to facilitate an interactive workshop on market strategies for EMEA.
* 11:45-1:00pm
Prof. Eamonn Walsh (UCD) presenting his excellent lecture on "tax havens" and the realities of the Irish tax situation for US MNCs.
===========================================
I hope you are able to take advantage of these sessions.

Wednesday, 3 April 2019

Wireframe and Mockup Tools

Wireframe and mockup tools for sketching designs.
Start with pencil and paper sketches before moving on to digital tools such as:
To use PowerApps go to Microsoft's Office software-as-a-service site and login with your @ucdconnect.com account which should already be provisioned via UCD.

https://www.office.com/

Monday, 1 April 2019

Study Trip to Brussels/Leuven 2019

Hi everyone

Welcome to the study trip. I look forward to meeting you all at the Irish College in Leuven (the Leuven Institute for Ireland in Europe -- known to all as the Irish College).
http://www.leuveninstitute.eu
See on Google Maps https://goo.gl/maps/GYrfDwsUhtK2

Plan to arrive and check-in to the Irish College, Leuven on Monday 18th March any time from 7am onwards.

Monday:

Our first session starts at 12.00 midday in the Irish College. Prof. Stijn Kelchtermans, from KU Leuven's Faculty of Economics & Business will be presenting on Technology Platforms.
https://feb.kuleuven.be/Stijn.Kelchtermans

The second session starts at 2.30pm also held in the Irish College. We'll be running a short workshop on Information Economics - the micro-economics of digital and information goods.

After this we will walk to the Health House showcase installation in Leuven for a tour at 5pm. The Health House showcases the future of health and care based on scientifically validated content and anticipating the impact that technology will have on this in future scenarios.
https://www.health-house.be/en/

Tuesday:

We start the day with a tour of the Living Tomorrow hub, a startup campus for innovative enterprises and where visitors can experience installations or imaginings of their products and services. The goal of Living Tomorrow is to help envisage, experiment and present how technology mediated changes may radically improve the quality of our future home, life and workplace.
https://www.livingtomorrow.com/en/about-living-tomorrow

Thursday, 17 January 2019

Louis le Brocquy's "Brendan The Navigator" and the Etherium DAO

A video by Alice Rekab, UCD College of Business Artist in Residence, that explains the background and inspiration for an artistic installation that links the UCD Lochlann Quinn School of Business with the UCD Michael Smurfit Graduate Business School. The piece draws on both FinTech innovations (the Etherium DAO: a distributed, decentralized autonomous organisation model based on the blockchain architecture) and the Louis le Brocquy tapestry "Brendan The Navigator" that hangs in the atrium in Blackrock.
Alice Rekab from Parity on Vimeo.

Most Business Schools have a rather indifferent, even ambivalent relationship with the Arts.
Is it for profit or not? Is it a thing that can be managed, contrived, manufactured? Does entertainment, performance, Art, Dance, Music, Film, Cinema, Videogames, even Sport, distill down to simple profit or loss? Is it mere business, a system or process? What about passion, belief, vocation?

The role of an artist-in-residence is more often not well understood. Some think the role is to produce work commissioned by the host. It is not. In our case the artist and the college were here to learn about each other and in so doing, reveal aspects of each other that may otherwise be overlooked. How does commerce appear to the artist? An artist is an entrepreneur of sorts so might empathise with other entrepreneurs, but what is artistic about cost accounting, consultancy, financial technology?

A utilitarian view of the Arts is often adopted. Art and artistic performance can be captured or rendered into commodity forms like images, recordings, copies. These things can become objectified, become sought after objects of desire. But the production of art itself, the creative act, does not typically lends itself to being controlled, managed or manufactured.

The consumption of Art too is equally uncertain.
The experience of Art involves encounter.
The creative artistic act is confronting.
Art is puzzling, it challenges us to think, rather than seeks to produce consensus or efficiency or profit.

The University, like Art, holds a privileged place in society. Like Art, the University it is not so much a property as it is a state of mind. Consider this quote from Zen and the Art of Motorcycle Maintenance by Robert M. Pirsig.
"The real University... has no specific location. It owns no property, pays no salaries and receives no material dues. The real University is a state of mind. It is that great heritage of rational thought that has been brought down to us through the centuries and which does not exist in any specific location. It's a state of mind which is regenerated through the centuries by a body of people who traditionally carry the title of professor, but even that title is not part of the real University. The real University is nothing less than the continuing body of reason itself." p 143
Founded on the values of the enlightenment (the Age of Reason) the University as an idea is the belief in and responsibility for education, for science itself, for preserving and generating new knowledge.

"The primary goal of the Church of Reason, Phaedrus said, is always Socrates' old goal of truth, in its ever-changing forms, as it's revealed by the process of rationality. Everything else is subordinate to that." p 145
Yes there are paintings in the halls, statues in the grounds, art expressed through the design of landscapes, buildings, and machines. Universities, even Business Schools, are used to display, as containers for Art. But the paintings on our walls become invisible over time, they fade into the background.

The Louis le Brocquy tapestry "Brendan The Navigator" that covers the high wall about the fireplace of the entrance atrium at UCD's Blackrock campus had become invisible. The deliberate green-gold graduation fills what would otherwise be a vast white space. That was until Alice saw within its depiction an allegory of trade and commerce. Saint Brendan's journey to the New World was a navigational and logistical triumph but one inspired by a trade of ideas and the desire to explore. It represents exploration, revealing the unknown, encountering the new. It was a making a connections between the New and the Old World. Commerce is trade, most often of things but also of ideas.

Thursday, 15 November 2018

Organising, planning and structuring your writing project

  • Gingko is a free tool which helps you to structure a project and break down your work into more manageable components. 
  • Evernote is a free tool for note taking, organising, and archiving. It will also allow you to clip web pages and attach files to your notes.
  • MindMup is a free mind mapping tool to help with brainstorming, creating presentations and document outlines.
  • Scrivener is a licensed (for fee) application environment for writers. You use it to design and organise your writing with cards (for notes), folders (to store sources and various objects), and text. A scrivening is a composite document that encapsulates all the text documents.

Massive Online Open Courses get real...

After decades of hype and speculation surrounding the potential for digital technology and online services to transform the delivery of third level education appears to have made an impact. FutureLearnCoursera, and edX are setting the standard for public, open, accessible University style education available to almost anyone with an internet connection and, if needed, local material, tools, resources to follow the courses. Coding is particularly well addressed by providers like CodeAcademy through the use of web based run-time environments that do away with the need to install complex tool chains. There is also room for subscription based for profit offerings like Udacity and Udemy in the commercial space, satisfying the demand for specialised training services directed towards proprietary packages and industry skill qualifications in 'trending' or 'buzz' areas like Bitcoin, Blockchain, Data Anaytics, Design Thinking, Big Data, and for tools like Photoshop, Salesforce, and SAP. Some providers like the Khan Academy and Linda.com straddle the divide between free/open, and for-fee education.




Sources:
FutureLearn
edX
Coursera
Linda.com
Khan Academy
Udacity
Udemy
Codecademy: Learn to code

Wednesday, 31 October 2018

More research methods anyone can use

A pointer to an article by Emily Esposito (at invisionapp.com - link)

source: invisionapp.com 
Emily outlines four research categories: primary, secondary, generative, evaluative.
I feel that these categories map more or less closely across the IDEO categories of: look, ask, learn, try

Tuesday, 23 October 2018

designingwithpeople.org - methods for research projects

More information about research methods?

Review 'designing with people', an archive of user research and design methods hosted by designingwithpeople.org at the Helen Hamlyn Centre for Design at the Royal College of Art.

As a researcher/analyst our job is to observe others in the field, gather traces/evidence, learn from or have our subjects teach us, inquire, prototype, test ideas etc. The various research attitudes (look, ask, learn, try) are simply categories for organising our methods, nor are they necessarily applied in fixed/specific order sequences.

Choose the right methods for your project

The i-design project developed four practical research guide frameworks focusing on: people, activities, methods and ethics (link).

i-design is a joint initiative of the Helen Hamlyn Centre for Design Royal College of Art, the Engineering Design Centre University of Cambridge, the Well-being Institute University of Cambridge, and the Loughborough Design School University of Loughborough.

Friday, 19 October 2018

A standard for information technology security ISO27001:2017

ISO27001:2017 (and related 2700X standards) is the ISO standard for Information Security Management.

Enter NSAI into the UCD Library OneSearch box to bring you to the i2i system. i2i provides catalogue access for UCD Connect accounts. Members of UCD will be able to search for and access standards publications from the ISO, EN and IS (e.g. http://eu.i2.saiglobal.com/management).

Friday, 28 September 2018